stock SafeKill(playerid) { new Weapons[MAX_PLAYERS][11], Ammo[MAX_PLAYERS][11]; // news for(new j=0; j<11; j++) GetPlayerWeaponData(playerid, j, Weapons[playerid][j], Ammo[playerid][j]);// loop through all weapon slots + ammo SpawnPlayer(playerid); //respawn the player for(new j=0; j<11; j++) GivePlayerWeapon(playerid, Weapons[playerid][j], Ammo[playerid][j]);// loop through all weapon slots + ammo }