Часы и день недели для вашего сервера, всё можно увидеть на скриншотах #include forward RealHourUpdate(); new T_MIN=0, T_HOUR=23, T_DAY=0; new WorldTime; new Text:DAN; new Text:Clock; public OnPlayerSpawn(playerid) { TextDrawShowForAll(DAN); TextDrawShowForAll(Clock); return 1; } public OnGameModeInit() { SetTimer("RealHourUpdate", 1000, true); DAN = TextDrawCreate(497.000000, 5.000000, "/"); TextDrawFont(DAN, 3); TextDrawLetterSize(DAN, 0.6, 1.5); TextDrawSetOutline(DAN, 2); TextDrawSetProportional(DAN, 1); TextDrawSetShadow(DAN, 1); Clock = TextDrawCreate(546.9, 21.0, "/"); TextDrawSetShadow(Clock, 1); TextDrawSetOutline(Clock, 2); TextDrawLetterSize(Clock, 0.6, 2.4); TextDrawFont(Clock, 3); TextDrawSetProportional(Clock, 1); return 1; } public RealHourUpdate() { new h, m, sc; gettime(h, m, sc); if(WorldTime != h) { WorldTime = h; SetWorldTime(T_HOUR); } T_MIN++; if(T_MIN == 60) { T_MIN=0; T_HOUR++; } if(T_HOUR == 24) { T_HOUR=0; T_DAY++; } if(T_DAY == 7) { T_DAY=0; } if(T_DAY == 0) { TextDrawSetString(DAN,"Monday"); new string[]="Monday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 1) { TextDrawSetString(DAN,"Tuesday"); new string[]="Tuesday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 2) { TextDrawSetString(DAN,"Wednesday"); new string[]="Wednesday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 3) { TextDrawSetString(DAN,"Thursday"); new string[]="Thursday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 4) { TextDrawSetString(DAN,"Friday"); new string[]="Friday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 5) { TextDrawSetString(DAN,"Saturday"); new string[]="Saturday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } if(T_DAY == 6) { TextDrawSetString(DAN,"Sunday"); new string[]="Sunday"; new result[156]; format(result, sizeof(result), "worldtime %s %02d:%02d",string, T_HOUR, T_MIN); SendRconCommand(result); } new string[256]; if(T_MIN < 10) { if(T_HOUR < 10) { format(string,sizeof(string),"0%d:0%d",T_HOUR,T_MIN); TextDrawSetString(Clock,string); } else { format(string,sizeof(string),"%d:0%d",T_HOUR,T_MIN); TextDrawSetString(Clock,string); } } else { if(T_HOUR < 10) { format(string,sizeof(string),"0%d:%d",T_HOUR,T_MIN); TextDrawSetString(Clock,string); } else { format(string,sizeof(string),"%d:%d",T_HOUR,T_MIN); TextDrawSetString(Clock,string); } } /*new str[256]; format(str, 256, "worldtime %02d:%02d", T_HOUR, T_MIN); SendRconCommand(str);*/ for(new g=0;g<200;g++) { SetPlayerTime(g, T_HOUR, T_MIN); } }
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