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Animations.
Animations
Этот список компилирован группой SA-MP. Некоторые названные анимации не могут быть использованы в SA-MP.
Format is LIBRARY { animation_name }
AIRPORT {
thrw_barl_thrw
} Attractors {
Stepsit_in
Stepsit_loop
Stepsit_out
} BAR {
Barcustom_get
Barcustom_loop
Barcustom_order
BARman_idle
Barserve_bottle
Barserve_give
Barserve_glass
Barserve_in
Barserve_loop
Barserve_order
dnk_stndF_loop
dnk_stndM_loop
} BASEBALL {
Bat_1
Bat_2
Bat_3
Bat_4
Bat_block
Bat_Hit_1
Bat_Hit_2
Bat_Hit_3
Bat_IDLE
Bat_M
BAT_PART
} BD_FIRE {
BD_Fire1
BD_Fire2
BD_Fire3
BD_GF_Wave
BD_Panic_01
BD_Panic_02
BD_Panic_03
BD_Panic_04
BD_Panic_Loop
Grlfrd_Kiss_03
M_smklean_loop
Playa_Kiss_03
wash_up
} BEACH {
bather
Lay_Bac_Loop
ParkSit_M_loop
ParkSit_W_loop
SitnWait_loop_W
} benchpress {
gym_bp_celebrate
gym_bp_down
gym_bp_getoff
gym_bp_geton
gym_bp_up_A
gym_bp_up_B
gym_bp_up_smooth
} BF_injection {
BF_getin_LHS
BF_getin_RHS
BF_getout_LHS
BF_getout_RHS
} BIKED {
BIKEd_Back
BIKEd_drivebyFT
BIKEd_drivebyLHS
BIKEd_drivebyRHS
BIKEd_Fwd
BIKEd_getoffBACK
BIKEd_getoffLHS
BIKEd_getoffRHS
BIKEd_hit
BIKEd_jumponL
BIKEd_jumponR
BIKEd_kick
BIKEd_Left
BIKEd_passenger
BIKEd_pushes
BIKEd_Ride
BIKEd_Right
BIKEd_shuffle
BIKEd_Still
} BIKEH {
BIKEh_Back
BIKEh_drivebyFT
BIKEh_drivebyLHS
BIKEh_drivebyRHS
BIKEh_Fwd
BIKEh_getoffBACK
BIKEh_getoffLHS
BIKEh_getoffRHS
BIKEh_hit
BIKEh_jumponL
BIKEh_jumponR
BIKEh_kick
BIKEh_Left
BIKEh_passenger
BIKEh_pushes
BIKEh_Ride
BIKEh_Right
BIKEh_Still
} BIKELEAP {
bk_blnce_in
bk_blnce_out
bk_jmp
bk_rdy_in
bk_rdy_out
struggle_cesar
struggle_driver
truck_driver
truck_getin
} BIKES {
BIKEs_Back
BIKEs_drivebyFT
BIKEs_drivebyLHS
BIKEs_drivebyRHS
BIKEs_Fwd
BIKEs_getoffBACK
BIKEs_getoffLHS
BIKEs_getoffRHS
BIKEs_hit
BIKEs_jumponL
BIKEs_jumponR
BIKEs_kick
BIKEs_Left
BIKEs_passenger
BIKEs_pushes
BIKEs_Ride
BIKEs_Right
BIKEs_Snatch_L
BIKEs_Snatch_R
BIKEs_Still
} BIKEV {
BIKEv_Back
BIKEv_drivebyFT
BIKEv_drivebyLHS
BIKEv_drivebyRHS
BIKEv_Fwd
BIKEv_getoffBACK
BIKEv_getoffLHS
BIKEv_getoffRHS
BIKEv_hit
BIKEv_jumponL
BIKEv_jumponR
BIKEv_kick
BIKEv_Left
BIKEv_passenger
BIKEv_pushes
BIKEv_Ride
BIKEv_Right
BIKEv_Still
} BIKE_DBZ {
Pass_Driveby_BWD
Pass_Driveby_FWD
Pass_Driveby_LHS
Pass_Driveby_RHS
} BMX {
BMX_back
BMX_bunnyhop
BMX_drivebyFT
BMX_driveby_LHS
BMX_driveby_RHS
BMX_fwd
BMX_getoffBACK
BMX_getoffLHS
BMX_getoffRHS
BMX_jumponL
BMX_jumponR
BMX_Left
BMX_pedal
BMX_pushes
BMX_Ride
BMX_Right
BMX_sprint
BMX_still
} BOMBER {
BOM_Plant
BOM_Plant_2Idle
BOM_Plant_Crouch_In
BOM_Plant_Crouch_Out
BOM_Plant_In
BOM_Plant_Loop
} BOX {
boxhipin
boxhipup
boxshdwn
boxshup
bxhipwlk
bxhwlki
bxshwlk
bxshwlki
bxwlko
catch_box
} BSKTBALL {
BBALL_def_jump_shot
BBALL_def_loop
BBALL_def_stepL
BBALL_def_stepR
BBALL_Dnk
BBALL_Dnk_Gli
BBALL_Dnk_Gli_O
BBALL_Dnk_Lnch
BBALL_Dnk_Lnch_O
BBALL_Dnk_Lnd
BBALL_Dnk_O
BBALL_idle
BBALL_idle2
BBALL_idle2_O
BBALL_idleloop
BBALL_idleloop_O
BBALL_idle_O
BBALL_Jump_Cancel
BBALL_Jump_Cancel_O
BBALL_Jump_End
BBALL_Jump_Shot
BBALL_Jump_Shot_O
BBALL_Net_Dnk_O
BBALL_pickup
BBALL_pickup_O
BBALL_react_miss
BBALL_react_score
BBALL_run
BBALL_run_O
BBALL_SkidStop_L
BBALL_SkidStop_L_O
BBALL_SkidStop_R
BBALL_SkidStop_R_O
BBALL_walk
BBALL_WalkStop_L
BBALL_WalkStop_L_O
BBALL_WalkStop_R
BBALL_WalkStop_R_O
BBALL_walk_O
BBALL_walk_start
BBALL_walk_start_O
} BUDDY {
buddy_crouchfire
buddy_crouchreload
buddy_fire
buddy_fire_poor
buddy_reload
} BUS {
BUS_close
BUS_getin_LHS
BUS_getin_RHS
BUS_getout_LHS
BUS_getout_RHS
BUS_jacked_LHS
BUS_open
BUS_open_RHS
BUS_pullout_LHS
} CAMERA {
camcrch_cmon
camcrch_idleloop
camcrch_stay
camcrch_to_camstnd
camstnd_cmon
camstnd_idleloop
camstnd_lkabt
camstnd_to_camcrch
piccrch_in
piccrch_out
piccrch_take
picstnd_in
picstnd_out
picstnd_take
} CAR {
Fixn_Car_Loop
Fixn_Car_Out
flag_drop
Sit_relaxed
Tap_hand
Tyd2car_bump
Tyd2car_high
Tyd2car_low
Tyd2car_med
Tyd2car_TurnL
Tyd2car_TurnR
} CARRY {
crry_prtial
liftup
liftup05
liftup105
putdwn
putdwn05
putdwn105
} CAR_CHAT {
carfone_in
carfone_loopA
carfone_loopA_to_B
carfone_loopB
carfone_loopB_to_A
carfone_out
CAR_Sc1_BL
CAR_Sc1_BR
CAR_Sc1_FL
CAR_Sc1_FR
CAR_Sc2_FL
CAR_Sc3_BR
CAR_Sc3_FL
CAR_Sc3_FR
CAR_Sc4_BL
CAR_Sc4_BR
CAR_Sc4_FL
CAR_Sc4_FR
car_talkm_in
car_talkm_loop
car_talkm_out
} CASINO {
cards_in
cards_loop
cards_lose
cards_out
cards_pick_01
cards_pick_02
cards_raise
cards_win
dealone
manwinb
manwind
Roulette_bet
Roulette_in
Roulette_loop
Roulette_lose
Roulette_out
Roulette_win
Slot_bet_01
Slot_bet_02
Slot_in
Slot_lose_out
Slot_Plyr
Slot_wait
Slot_win_out
wof
} CHAINSAW {
CSAW_1
CSAW_2
CSAW_3
CSAW_G
CSAW_Hit_1
CSAW_Hit_2
CSAW_Hit_3
csaw_part
IDLE_csaw
WEAPON_csaw
WEAPON_csawlo
} CHOPPA {
CHOPPA_back
CHOPPA_bunnyhop
CHOPPA_drivebyFT
CHOPPA_driveby_LHS
CHOPPA_driveby_RHS
CHOPPA_fwd
CHOPPA_getoffBACK
CHOPPA_getoffLHS
CHOPPA_getoffRHS
CHOPPA_jumponL
CHOPPA_jumponR
CHOPPA_Left
CHOPPA_pedal
CHOPPA_Pushes
CHOPPA_ride
CHOPPA_Right
CHOPPA_sprint
CHOPPA_Still
} CLOTHES {
CLO_Buy
CLO_In
CLO_Out
CLO_Pose_Hat
CLO_Pose_In
CLO_Pose_In_O
CLO_Pose_Legs
CLO_Pose_Loop
CLO_Pose_Out
CLO_Pose_Out_O
CLO_Pose_Shoes
CLO_Pose_Torso
CLO_Pose_Watch
} COACH {
COACH_inL
COACH_inR
COACH_opnL
COACH_opnR
COACH_outL
COACH_outR
} COLT45 {
2guns_crouchfire
colt45_crouchfire
colt45_crouchreload
colt45_fire
colt45_fire_2hands
colt45_reload
sawnoff_reload
} COP_AMBIENT {
Copbrowse_in
Copbrowse_loop
Copbrowse_nod
Copbrowse_out
Copbrowse_shake
Coplook_in
Coplook_loop
Coplook_nod
Coplook_out
Coplook_shake
Coplook_think
Coplook_watch
} COP_DVBYZ {
COP_Dvby_B
COP_Dvby_FT
COP_Dvby_L
COP_Dvby_R
} CRACK {
Bbalbat_Idle_01
Bbalbat_Idle_02
crckdeth1
crckdeth2
crckdeth3
crckdeth4
crckidle1
crckidle2
crckidle3
crckidle4
} CRIB {
CRIB_Console_Loop
CRIB_Use_Switch
PED_Console_Loop
PED_Console_Loose
PED_Console_Win
} DAM_JUMP {
DAM_Dive_Loop
DAM_Land
DAM_Launch
Jump_Roll
SF_JumpWall
} DANCING {
bd_clap
bd_clap1
dance_loop
DAN_Down_A
DAN_Left_A
DAN_Loop_A
DAN_Right_A
DAN_Up_A
dnce_M_a
dnce_M_b
dnce_M_c
dnce_M_d
dnce_M_e
} DEALER {
DEALER_DEAL
DEALER_IDLE
DEALER_IDLE_01
DEALER_IDLE_02
DEALER_IDLE_03
DRUGS_BUY
shop_pay
} DILDO {
DILDO_1
DILDO_2
DILDO_3
DILDO_block
DILDO_G
DILDO_Hit_1
DILDO_Hit_2
DILDO_Hit_3
DILDO_IDLE
} DODGE {
Cover_Dive_01
Cover_Dive_02
Crushed
Crush_Jump
} DOZER {
DOZER_Align_LHS
DOZER_Align_RHS
DOZER_getin_LHS
DOZER_getin_RHS
DOZER_getout_LHS
DOZER_getout_RHS
DOZER_Jacked_LHS
DOZER_Jacked_RHS
DOZER_pullout_LHS
DOZER_pullout_RHS
} DRIVEBYS {
Gang_DrivebyLHS
Gang_DrivebyLHS_Bwd
Gang_DrivebyLHS_Fwd
Gang_DrivebyRHS
Gang_DrivebyRHS_Bwd
Gang_DrivebyRHS_Fwd
Gang_DrivebyTop_LHS
Gang_DrivebyTop_RHS
} FAT {
FatIdle
FatIdle_armed
FatIdle_Csaw
FatIdle_Rocket
FatRun
FatRun_armed
FatRun_Csaw
FatRun_Rocket
FatSprint
FatWalk
FatWalkstart
FatWalkstart_Csaw
FatWalkSt_armed
FatWalkSt_Rocket
FatWalk_armed
FatWalk_Csaw
FatWalk_Rocket
IDLE_tired
} FIGHT_B {
FightB_1
FightB_2
FightB_3
FightB_block
FightB_G
FightB_IDLE
FightB_M
HitB_1
HitB_2
HitB_3
} FIGHT_C {
FightC_1
FightC_2
FightC_3
FightC_block
FightC_blocking
FightC_G
FightC_IDLE
FightC_M
FightC_Spar
HitC_1
HitC_2
HitC_3
} FIGHT_D {
FightD_1
FightD_2
FightD_3
FightD_block
FightD_G
FightD_IDLE
FightD_M
HitD_1
HitD_2
HitD_3
} FIGHT_E {
FightKick
FightKick_B
Hit_fightkick
Hit_fightkick_B
} FINALE {
FIN_Climb_In
FIN_Cop1_ClimbOut2
FIN_Cop1_Loop
FIN_Cop1_Stomp
FIN_Hang_L
FIN_Hang_Loop
FIN_Hang_R
FIN_Hang_Slip
FIN_Jump_On
FIN_Land_Car
FIN_Land_Die
FIN_LegsUp
FIN_LegsUp_L
FIN_LegsUp_Loop
FIN_LegsUp_R
FIN_Let_Go
} FINALE2 {
FIN_Cop1_ClimbOut
FIN_Cop1_Fall
FIN_Cop1_Loop
FIN_Cop1_Shot
FIN_Cop1_Swing
FIN_Cop2_ClimbOut
FIN_Switch_P
FIN_Switch_S
} FLAME {
FLAME_fire
} Flowers {
Flower_attack
Flower_attack_M
Flower_Hit
} FOOD {
EAT_Burger
EAT_Chicken
EAT_Pizza
EAT_Vomit_P
EAT_Vomit_SK
FF_Dam_Bkw
FF_Dam_Fwd
FF_Dam_Left
FF_Dam_Right
FF_Die_Bkw
FF_Die_Fwd
FF_Die_Left
FF_Die_Right
FF_Sit_Eat1
FF_Sit_Eat2
FF_Sit_Eat3
FF_Sit_In
FF_Sit_In_L
FF_Sit_In_R
FF_Sit_Look
FF_Sit_Loop
FF_Sit_Out_180
FF_Sit_Out_L_180
FF_Sit_Out_R_180
SHP_Thank
SHP_Tray_In
SHP_Tray_Lift
SHP_Tray_Lift_In
SHP_Tray_Lift_Loop
SHP_Tray_Lift_Out
SHP_Tray_Out
SHP_Tray_Pose
SHP_Tray_Return
} Freeweights {
gym_barbell
gym_free_A
gym_free_B
gym_free_celebrate
gym_free_down
gym_free_loop
gym_free_pickup
gym_free_putdown
gym_free_up_smooth
} GANGS {
DEALER_DEAL
DEALER_IDLE
drnkbr_prtl
drnkbr_prtl_F
DRUGS_BUY
hndshkaa
hndshkba
hndshkca
hndshkcb
hndshkda
hndshkea
hndshkfa
hndshkfa_swt
Invite_No
Invite_Yes
leanIDLE
leanIN
leanOUT
prtial_gngtlkA
prtial_gngtlkB
prtial_gngtlkC
prtial_gngtlkD
prtial_gngtlkE
prtial_gngtlkF
prtial_gngtlkG
prtial_gngtlkH
prtial_hndshk_01
prtial_hndshk_biz_01
shake_cara
shake_carK
shake_carSH
smkcig_prtl
smkcig_prtl_F
} GHANDS {
gsign1
gsign1LH
gsign2
gsign2LH
gsign3
gsign3LH
gsign4
gsign4LH
gsign5
gsign5LH
LHGsign1
LHGsign2
LHGsign3
LHGsign4
LHGsign5
RHGsign1
RHGsign2
RHGsign3
RHGsign4
RHGsign5
} GHETTO_DB {
GDB_Car2_PLY
GDB_Car2_SMO
GDB_Car2_SWE
GDB_Car_PLY
GDB_Car_RYD
GDB_Car_SMO
GDB_Car_SWE
} goggles {
goggles_put_on
} GRAFFITI {
graffiti_Chkout
spraycan_fire
} GRAVEYARD {
mrnF_loop
mrnM_loop
prst_loopa
} GRENADE {
WEAPON_start_throw
WEAPON_throw
WEAPON_throwu
} GYMNASIUM {
GYMshadowbox
gym_bike_celebrate
gym_bike_fast
gym_bike_faster
gym_bike_getoff
gym_bike_geton
gym_bike_pedal
gym_bike_slow
gym_bike_still
gym_jog_falloff
gym_shadowbox
gym_tread_celebrate
gym_tread_falloff
gym_tread_getoff
gym_tread_geton
gym_tread_jog
gym_tread_sprint
gym_tread_tired
gym_tread_walk
gym_walk_falloff
Pedals_fast
Pedals_med
Pedals_slow
Pedals_still
} HAIRCUTS {
BRB_Beard_01
BRB_Buy
BRB_Cut
BRB_Cut_In
BRB_Cut_Out
BRB_Hair_01
BRB_Hair_02
BRB_In
BRB_Loop
BRB_Out
BRB_Sit_In
BRB_Sit_Loop
BRB_Sit_Out
} HEIST9 {
CAS_G2_GasKO
swt_wllpk_L
swt_wllpk_L_back
swt_wllpk_R
swt_wllpk_R_back
swt_wllshoot_in_L
swt_wllshoot_in_R
swt_wllshoot_out_L
swt_wllshoot_out_R
Use_SwipeCard
} INT_HOUSE {
BED_In_L
BED_In_R
BED_Loop_L
BED_Loop_R
BED_Out_L
BED_Out_R
LOU_In
LOU_Loop
LOU_Out
wash_up
} INT_OFFICE {
FF_Dam_Fwd
OFF_Sit_2Idle_180
OFF_Sit_Bored_Loop
OFF_Sit_Crash
OFF_Sit_Drink
OFF_Sit_Idle_Loop
OFF_Sit_In
OFF_Sit_Read
OFF_Sit_Type_Loop
OFF_Sit_Watch
} INT_SHOP {
shop_cashier
shop_in
shop_lookA
shop_lookB
shop_loop
shop_out
shop_pay
shop_shelf
} JST_BUISNESS {
girl_01
girl_02
player_01
smoke_01
} KART {
KART_getin_LHS
KART_getin_RHS
KART_getout_LHS
KART_getout_RHS
} KISSING {
BD_GF_Wave
gfwave2
GF_CarArgue_01
GF_CarArgue_02
GF_CarSpot
GF_StreetArgue_01
GF_StreetArgue_02
gift_get
gift_give
Grlfrd_Kiss_01
Grlfrd_Kiss_02
Grlfrd_Kiss_03
Playa_Kiss_01
Playa_Kiss_02
Playa_Kiss_03
} KNIFE {
KILL_Knife_Ped_Damage
KILL_Knife_Ped_Die
KILL_Knife_Player
KILL_Partial
knife_1
knife_2
knife_3
Knife_4
knife_block
Knife_G
knife_hit_1
knife_hit_2
knife_hit_3
knife_IDLE
knife_part
WEAPON_knifeidle
} LAPDAN1 {
LAPDAN_D
LAPDAN_P
} LAPDAN2 {
LAPDAN_D
LAPDAN_P
} LAPDAN3 {
LAPDAN_D
LAPDAN_P
} LOWRIDER {
F_smklean_loop
lrgirl_bdbnce
lrgirl_hair
lrgirl_hurry
lrgirl_idleloop
lrgirl_idle_to_l0
lrgirl_l0_bnce
lrgirl_l0_loop
lrgirl_l0_to_l1
lrgirl_l12_to_l0
lrgirl_l1_bnce
lrgirl_l1_loop
lrgirl_l1_to_l2
lrgirl_l2_bnce
lrgirl_l2_loop
lrgirl_l2_to_l3
lrgirl_l345_to_l1
lrgirl_l3_bnce
lrgirl_l3_loop
lrgirl_l3_to_l4
lrgirl_l4_bnce
lrgirl_l4_loop
lrgirl_l4_to_l5
lrgirl_l5_bnce
lrgirl_l5_loop
M_smklean_loop
M_smkstnd_loop
prtial_gngtlkB
prtial_gngtlkC
prtial_gngtlkD
prtial_gngtlkE
prtial_gngtlkF
prtial_gngtlkG
prtial_gngtlkH
RAP_A_Loop
RAP_B_Loop
RAP_C_Loop
Sit_relaxed
Tap_hand
} MD_CHASE {
Carhit_Hangon
Carhit_Tumble
donutdrop
Fen_Choppa_L1
Fen_Choppa_L2
Fen_Choppa_L3
Fen_Choppa_R1
Fen_Choppa_R2
Fen_Choppa_R3
Hangon_Stun_loop
Hangon_Stun_Turn
MD_BIKE_2_HANG
MD_BIKE_Jmp_BL
MD_BIKE_Jmp_F
MD_BIKE_Lnd_BL
MD_BIKE_Lnd_Die_BL
MD_BIKE_Lnd_Die_F
MD_BIKE_Lnd_F
MD_BIKE_Lnd_Roll
MD_BIKE_Lnd_Roll_F
MD_BIKE_Punch
MD_BIKE_Punch_F
MD_BIKE_Shot_F
MD_HANG_Lnd_Roll
MD_HANG_Loop
} MD_END {
END_SC1_PLY
END_SC1_RYD
END_SC1_SMO
END_SC1_SWE
END_SC2_PLY
END_SC2_RYD
END_SC2_SMO
END_SC2_SWE
} MEDIC {
CPR
} MISC {
bitchslap
BMX_celebrate
BMX_comeon
bmx_idleloop_01
bmx_idleloop_02
bmx_talkleft_in
bmx_talkleft_loop
bmx_talkleft_out
bmx_talkright_in
bmx_talkright_loop
bmx_talkright_out
bng_wndw
bng_wndw_02
Case_pickup
door_jet
GRAB_L
GRAB_R
Hiker_Pose
Hiker_Pose_L
Idle_Chat_02
KAT_Throw_K
KAT_Throw_O
KAT_Throw_P
PASS_Rifle_O
PASS_Rifle_Ped
PASS_Rifle_Ply
pickup_box
Plane_door
Plane_exit
Plane_hijack
Plunger_01
Plyrlean_loop
plyr_shkhead
Run_Dive
Scratchballs_01
SEAT_LR
Seat_talk_01
Seat_talk_02
SEAT_watch
smalplane_door
smlplane_door
} MTB {
MTB_back
MTB_bunnyhop
MTB_drivebyFT
MTB_driveby_LHS
MTB_driveby_RHS
MTB_fwd
MTB_getoffBACK
MTB_getoffLHS
MTB_getoffRHS
MTB_jumponL
MTB_jumponR
MTB_Left
MTB_pedal
MTB_pushes
MTB_Ride
MTB_Right
MTB_sprint
MTB_still
} MUSCULAR {
MscleWalkst_armed
MscleWalkst_Csaw
Mscle_rckt_run
Mscle_rckt_walkst
Mscle_run_Csaw
MuscleIdle
MuscleIdle_armed
MuscleIdle_Csaw
MuscleIdle_rocket
MuscleRun
MuscleRun_armed
MuscleSprint
MuscleWalk
MuscleWalkstart
MuscleWalk_armed
Musclewalk_Csaw
Musclewalk_rocket
} NEVADA {
NEVADA_getin
NEVADA_getout
} ON_LOOKERS {
lkaround_in
lkaround_loop
lkaround_out
lkup_in
lkup_loop
lkup_out
lkup_point
panic_cower
panic_hide
panic_in
panic_loop
panic_out
panic_point
panic_shout
Pointup_in
Pointup_loop
Pointup_out
Pointup_shout
point_in
point_loop
point_out
shout_01
shout_02
shout_in
shout_loop
shout_out
wave_in
wave_loop
wave_out
} OTB {
betslp_in
betslp_lkabt
betslp_loop
betslp_out
betslp_tnk
wtchrace_cmon
wtchrace_in
wtchrace_loop
wtchrace_lose
wtchrace_out
wtchrace_win
} PARACHUTE {
FALL_skyDive
FALL_SkyDive_Accel
FALL_skyDive_DIE
FALL_SkyDive_L
FALL_SkyDive_R
PARA_decel
PARA_decel_O
PARA_float
PARA_float_O
PARA_Land
PARA_Land_O
PARA_Land_Water
PARA_Land_Water_O
PARA_open
PARA_open_O
PARA_Rip_Land_O
PARA_Rip_Loop_O
PARA_Rip_O
PARA_steerL
PARA_steerL_O
PARA_steerR
PARA_steerR_O
} PARK {
Tai_Chi_in
Tai_Chi_Loop
Tai_Chi_Out
} PAULNMAC {
Piss_in
Piss_loop
Piss_out
PnM_Argue1_A
PnM_Argue1_B
PnM_Argue2_A
PnM_Argue2_B
PnM_Loop_A
PnM_Loop_B
wank_in
wank_loop
wank_out
} ped {
abseil
ARRESTgun
ATM
BIKE_elbowL
BIKE_elbowR
BIKE_fallR
BIKE_fall_off
BIKE_pickupL
BIKE_pickupR
BIKE_pullupL
BIKE_pullupR
bomber
CAR_alignHI_LHS
CAR_alignHI_RHS
CAR_align_LHS
CAR_align_RHS
CAR_closedoorL_LHS
CAR_closedoorL_RHS
CAR_closedoor_LHS
CAR_closedoor_RHS
CAR_close_LHS
CAR_close_RHS
CAR_crawloutRHS
CAR_dead_LHS
CAR_dead_RHS
CAR_doorlocked_LHS
CAR_doorlocked_RHS
CAR_fallout_LHS
CAR_fallout_RHS
CAR_getinL_LHS
CAR_getinL_RHS
CAR_getin_LHS
CAR_getin_RHS
CAR_getoutL_LHS
CAR_getoutL_RHS
CAR_getout_LHS
CAR_getout_RHS
car_hookertalk
CAR_jackedLHS
CAR_jackedRHS
CAR_jumpin_LHS
CAR_LB
CAR_LB_pro
CAR_LB_weak
CAR_LjackedLHS
CAR_LjackedRHS
CAR_Lshuffle_RHS
CAR_Lsit
CAR_open_LHS
CAR_open_RHS
CAR_pulloutL_LHS
CAR_pulloutL_RHS
CAR_pullout_LHS
CAR_pullout_RHS
CAR_Qjacked
CAR_rolldoor
CAR_rolldoorLO
CAR_rollout_LHS
CAR_rollout_RHS
CAR_shuffle_RHS
CAR_sit
CAR_sitp
CAR_sitpLO
CAR_sit_pro
CAR_sit_weak
CAR_tune_radio
CLIMB_idle
CLIMB_jump
CLIMB_jump2fall
CLIMB_jump_B
CLIMB_Pull
CLIMB_Stand
CLIMB_Stand_finish
cower
Crouch_Roll_L
Crouch_Roll_R
DAM_armL_frmBK
DAM_armL_frmFT
DAM_armL_frmLT
DAM_armR_frmBK
DAM_armR_frmFT
DAM_armR_frmRT
DAM_LegL_frmBK
DAM_LegL_frmFT
DAM_LegL_frmLT
DAM_LegR_frmBK
DAM_LegR_frmFT
DAM_LegR_frmRT
DAM_stomach_frmBK
DAM_stomach_frmFT
DAM_stomach_frmLT
DAM_stomach_frmRT
DOOR_LHinge_O
DOOR_RHinge_O
DrivebyL_L
DrivebyL_R
Driveby_L
Driveby_R
DRIVE_BOAT
DRIVE_BOAT_back
DRIVE_BOAT_L
DRIVE_BOAT_R
Drive_L
Drive_LO_l
Drive_LO_R
Drive_L_pro
Drive_L_pro_slow
Drive_L_slow
Drive_L_weak
Drive_L_weak_slow
Drive_R
Drive_R_pro
Drive_R_pro_slow
Drive_R_slow
Drive_R_weak
Drive_R_weak_slow
Drive_truck
DRIVE_truck_back
DRIVE_truck_L
DRIVE_truck_R
Drown
DUCK_cower
endchat_01
endchat_02
endchat_03
EV_dive
EV_step
facanger
facgum
facsurp
facsurpm
factalk
facurios
FALL_back
FALL_collapse
FALL_fall
FALL_front
FALL_glide
FALL_land
FALL_skyDive
Fight2Idle
FightA_1
FightA_2
FightA_3
FightA_block
FightA_G
FightA_M
FIGHTIDLE
FightShB
FightShF
FightSh_BWD
FightSh_FWD
FightSh_Left
FightSh_Right
flee_lkaround_01
FLOOR_hit
FLOOR_hit_f
fucku
gang_gunstand
gas_cwr
getup
getup_front
gum_eat
GunCrouchBwd
GunCrouchFwd
GunMove_BWD
GunMove_FWD
GunMove_L
GunMove_R
Gun_2_IDLE
GUN_BUTT
GUN_BUTT_crouch
Gun_stand
handscower
handsup
HitA_1
HitA_2
HitA_3
HIT_back
HIT_behind
HIT_front
HIT_GUN_BUTT
HIT_L
HIT_R
HIT_walk
HIT_wall
Idlestance_fat
idlestance_old
IDLE_armed
IDLE_chat
IDLE_csaw
Idle_Gang1
IDLE_HBHB
IDLE_ROCKET
IDLE_stance
IDLE_taxi
IDLE_tired
Jetpack_Idle
JOG_femaleA
JOG_maleA
JUMP_glide
JUMP_land
JUMP_launch
JUMP_launch_R
KART_drive
KART_L
KART_LB
KART_R
KD_left
KD_right
KO_shot_face
KO_shot_front
KO_shot_stom
KO_skid_back
KO_skid_front
KO_spin_L
KO_spin_R
pass_Smoke_in_car
phone_in
phone_out
phone_talk
Player_Sneak
Player_Sneak_walkstart
roadcross
roadcross_female
roadcross_gang
roadcross_old
run_1armed
run_armed
run_civi
run_csaw
run_fat
run_fatold
run_gang1
run_left
run_old
run_player
run_right
run_rocket
Run_stop
Run_stopR
Run_Wuzi
SEAT_down
SEAT_idle
SEAT_up
SHOT_leftP
SHOT_partial
SHOT_partial_B
SHOT_rightP
Shove_Partial
Smoke_in_car
sprint_civi
sprint_panic
Sprint_Wuzi
swat_run
Swim_Tread
Tap_hand
Tap_handP
turn_180
Turn_L
Turn_R
WALK_armed
WALK_civi
WALK_csaw
Walk_DoorPartial
WALK_drunk
WALK_fat
WALK_fatold
WALK_gang1
WALK_gang2
WALK_old
WALK_player
WALK_rocket
WALK_shuffle
WALK_start
WALK_start_armed
WALK_start_csaw
WALK_start_rocket
Walk_Wuzi
WEAPON_crouch
woman_idlestance
woman_run
WOMAN_runbusy
WOMAN_runfatold
woman_runpanic
WOMAN_runsexy
WOMAN_walkbusy
WOMAN_walkfatold
WOMAN_walknorm
WOMAN_walkold
WOMAN_walkpro
WOMAN_walksexy
WOMAN_walkshop
XPRESSscratch
} PLAYER_DVBYS {
Plyr_DrivebyBwd
Plyr_DrivebyFwd
Plyr_DrivebyLHS
Plyr_DrivebyRHS
} PLAYIDLES {
shift
shldr
stretch
strleg
time
} POLICE {
CopTraf_Away
CopTraf_Come
CopTraf_Left
CopTraf_Stop
COP_getoutcar_LHS
Cop_move_FWD
crm_drgbst_01
Door_Kick
plc_drgbst_01
plc_drgbst_02
} POOL {
POOL_ChalkCue
POOL_Idle_Stance
POOL_Long_Shot
POOL_Long_Shot_O
POOL_Long_Start
POOL_Long_Start_O
POOL_Med_Shot
POOL_Med_Shot_O
POOL_Med_Start
POOL_Med_Start_O
POOL_Place_White
POOL_Short_Shot
POOL_Short_Shot_O
POOL_Short_Start
POOL_Short_Start_O
POOL_Walk
POOL_Walk_Start
POOL_XLong_Shot
POOL_XLong_Shot_O
POOL_XLong_Start
POOL_XLong_Start_O
} POOR {
WINWASH_Start
WINWASH_Wash2Beg
} PYTHON {
python_crouchfire
python_crouchreload
python_fire
python_fire_poor
python_reload
} QUAD {
QUAD_back
QUAD_driveby_FT
QUAD_driveby_LHS
QUAD_driveby_RHS
QUAD_FWD
QUAD_getoff_B
QUAD_getoff_LHS
QUAD_getoff_RHS
QUAD_geton_LHS
QUAD_geton_RHS
QUAD_hit
QUAD_kick
QUAD_Left
QUAD_passenger
QUAD_reverse
QUAD_ride
QUAD_Right
} QUAD_DBZ {
Pass_Driveby_BWD
Pass_Driveby_FWD
Pass_Driveby_LHS
Pass_Driveby_RHS
} RAPPING {
Laugh_01
RAP_A_IN
RAP_A_Loop
RAP_A_OUT
RAP_B_IN
RAP_B_Loop
RAP_B_OUT
RAP_C_Loop
} RIFLE {
RIFLE_crouchfire
RIFLE_crouchload
RIFLE_fire
RIFLE_fire_poor
RIFLE_load
} RIOT {
RIOT_ANGRY
RIOT_ANGRY_B
RIOT_challenge
RIOT_CHANT
RIOT_FUKU
RIOT_PUNCHES
RIOT_shout
} ROB_BANK {
CAT_Safe_End
CAT_Safe_Open
CAT_Safe_Open_O
CAT_Safe_Rob
SHP_HandsUp_Scr
} ROCKET {
idle_rocket
RocketFire
run_rocket
walk_rocket
WALK_start_rocket
} RUSTLER {
Plane_align_LHS
Plane_close
Plane_getin
Plane_getout
Plane_open
} RYDER {
RYD_Beckon_01
RYD_Beckon_02
RYD_Beckon_03
RYD_Die_PT1
RYD_Die_PT2
Van_Crate_L
Van_Crate_R
Van_Fall_L
Van_Fall_R
Van_Lean_L
Van_Lean_R
VAN_PickUp_E
VAN_PickUp_S
Van_Stand
Van_Stand_Crate
Van_Throw
} SCRATCHING {
scdldlp
scdlulp
scdrdlp
scdrulp
sclng_l
sclng_r
scmid_l
scmid_r
scshrtl
scshrtr
sc_ltor
sc_rtol
} SHAMAL {
SHAMAL_align
SHAMAL_getin_LHS
SHAMAL_getout_LHS
SHAMAL_open
} SHOP {
ROB_2Idle
ROB_Loop
ROB_Loop_Threat
ROB_Shifty
ROB_StickUp_In
SHP_Duck
SHP_Duck_Aim
SHP_Duck_Fire
SHP_Gun_Aim
SHP_Gun_Duck
SHP_Gun_Fire
SHP_Gun_Grab
SHP_Gun_Threat
SHP_HandsUp_Scr
SHP_Jump_Glide
SHP_Jump_Land
SHP_Jump_Launch
SHP_Rob_GiveCash
SHP_Rob_HandsUp
SHP_Rob_React
SHP_Serve_End
SHP_Serve_Idle
SHP_Serve_Loop
SHP_Serve_Start
Smoke_RYD
} SHOTGUN {
shotgun_crouchfire
shotgun_fire
shotgun_fire_poor
} SILENCED {
CrouchReload
SilenceCrouchfire
Silence_fire
Silence_reload
} SKATE {
skate_idle
skate_run
skate_sprint
} SMOKING {
F_smklean_loop
M_smklean_loop
M_smkstnd_loop
M_smk_drag
M_smk_in
M_smk_loop
M_smk_out
M_smk_tap
} SNIPER {
WEAPON_sniper
} SPRAYCAN {
spraycan_fire
spraycan_full
} STRIP {
PLY_CASH
PUN_CASH
PUN_HOLLER
PUN_LOOP
strip_A
strip_B
strip_C
strip_D
strip_E
strip_F
strip_G
STR_A2B
STR_B2A
STR_B2C
STR_C1
STR_C2
STR_C2B
STR_Loop_A
STR_Loop_B
STR_Loop_C
} SUNBATHE {
batherdown
batherup
Lay_Bac_in
Lay_Bac_out
ParkSit_M_IdleA
ParkSit_M_IdleB
ParkSit_M_IdleC
ParkSit_M_in
ParkSit_M_out
ParkSit_W_idleA
ParkSit_W_idleB
ParkSit_W_idleC
ParkSit_W_in
ParkSit_W_out
SBATHE_F_LieB2Sit
SBATHE_F_Out
SitnWait_in_W
SitnWait_out_W
} SWAT {
gnstwall_injurd
JMP_Wall1m_180
Rail_fall
Rail_fall_crawl
swt_breach_01
swt_breach_02
swt_breach_03
swt_go
swt_lkt
swt_sty
swt_vent_01
swt_vent_02
swt_vnt_sht_die
swt_vnt_sht_in
swt_vnt_sht_loop
swt_wllpk_L
swt_wllpk_L_back
swt_wllpk_R
swt_wllpk_R_back
swt_wllshoot_in_L
swt_wllshoot_in_R
swt_wllshoot_out_L
swt_wllshoot_out_R
} SWEET {
ho_ass_slapped
LaFin_Player
LaFin_Sweet
plyr_hndshldr_01
sweet_ass_slap
sweet_hndshldr_01
Sweet_injuredloop
} SWIM {
Swim_Breast
SWIM_crawl
Swim_Dive_Under
Swim_Glide
Swim_jumpout
Swim_Tread
Swim_Under
} SWORD {
sword_1
sword_2
sword_3
sword_4
sword_block
Sword_Hit_1
Sword_Hit_2
Sword_Hit_3
sword_IDLE
sword_part
} TANK {
TANK_align_LHS
TANK_close_LHS
TANK_doorlocked
TANK_getin_LHS
TANK_getout_LHS
TANK_open_LHS
} TATTOOS {
TAT_ArmL_In_O
TAT_ArmL_In_P
TAT_ArmL_In_T
TAT_ArmL_Out_O
TAT_ArmL_Out_P
TAT_ArmL_Out_T
TAT_ArmL_Pose_O
TAT_ArmL_Pose_P
TAT_ArmL_Pose_T
TAT_ArmR_In_O
TAT_ArmR_In_P
TAT_ArmR_In_T
TAT_ArmR_Out_O
TAT_ArmR_Out_P
TAT_ArmR_Out_T
TAT_ArmR_Pose_O
TAT_ArmR_Pose_P
TAT_ArmR_Pose_T
TAT_Back_In_O
TAT_Back_In_P
TAT_Back_In_T
TAT_Back_Out_O
TAT_Back_Out_P
TAT_Back_Out_T
TAT_Back_Pose_O
TAT_Back_Pose_P
TAT_Back_Pose_T
TAT_Back_Sit_In_P
TAT_Back_Sit_Loop_P
TAT_Back_Sit_Out_P
TAT_Bel_In_O
TAT_Bel_In_T
TAT_Bel_Out_O
TAT_Bel_Out_T
TAT_Bel_Pose_O
TAT_Bel_Pose_T
TAT_Che_In_O
TAT_Che_In_P
TAT_Che_In_T
TAT_Che_Out_O
TAT_Che_Out_P
TAT_Che_Out_T
TAT_Che_Pose_O
TAT_Che_Pose_P
TAT_Che_Pose_T
TAT_Drop_O
TAT_Idle_Loop_O
TAT_Idle_Loop_T
TAT_Sit_In_O
TAT_Sit_In_P
TAT_Sit_In_T
TAT_Sit_Loop_O
TAT_Sit_Loop_P
TAT_Sit_Loop_T
TAT_Sit_Out_O
TAT_Sit_Out_P
TAT_Sit_Out_T
} TEC {
TEC_crouchfire
TEC_crouchreload
TEC_fire
TEC_reload
} TRAIN {
tran_gtup
tran_hng
tran_ouch
tran_stmb
} TRUCK {
TRUCK_ALIGN_LHS
TRUCK_ALIGN_RHS
TRUCK_closedoor_LHS
TRUCK_closedoor_RHS
TRUCK_close_LHS
TRUCK_close_RHS
TRUCK_getin_LHS
TRUCK_getin_RHS
TRUCK_getout_LHS
TRUCK_getout_RHS
TRUCK_jackedLHS
TRUCK_jackedRHS
TRUCK_open_LHS
TRUCK_open_RHS
TRUCK_pullout_LHS
TRUCK_pullout_RHS
TRUCK_Shuffle
} UZI {
UZI_crouchfire
UZI_crouchreload
UZI_fire
UZI_fire_poor
UZI_reload
} VAN {
VAN_close_back_LHS
VAN_close_back_RHS
VAN_getin_Back_LHS
VAN_getin_Back_RHS
VAN_getout_back_LHS
VAN_getout_back_RHS
VAN_open_back_LHS
VAN_open_back_RHS
} VENDING {
VEND_Drink2_P
VEND_Drink_P
vend_eat1_P
VEND_Eat_P
VEND_Use
VEND_Use_pt2
} VORTEX {
CAR_jumpin_LHS
CAR_jumpin_RHS
vortex_getout_LHS
vortex_getout_RHS
} WAYFARER {
WF_Back
WF_drivebyFT
WF_drivebyLHS
WF_drivebyRHS
WF_Fwd
WF_getoffBACK
WF_getoffLHS
WF_getoffRHS
WF_hit
WF_jumponL
WF_jumponR
WF_kick
WF_Left
WF_passenger
WF_pushes
WF_Ride
WF_Right
WF_Still
} WEAPONS {
SHP_1H_Lift
SHP_1H_Lift_End
SHP_1H_Ret
SHP_1H_Ret_S
SHP_2H_Lift
SHP_2H_Lift_End
SHP_2H_Ret
SHP_2H_Ret_S
SHP_Ar_Lift
SHP_Ar_Lift_End
SHP_Ar_Ret
SHP_Ar_Ret_S
SHP_G_Lift_In
SHP_G_Lift_Out
SHP_Tray_In
SHP_Tray_Out
SHP_Tray_Pose
} WUZI {
CS_Dead_Guy
CS_Plyr_pt1
CS_Plyr_pt2
CS_Wuzi_pt1
CS_Wuzi_pt2
Walkstart_Idle_01
Wuzi_follow
Wuzi_Greet_Plyr
Wuzi_Greet_Wuzi
Wuzi_grnd_chk
Wuzi_stand_loop
Wuzi_Walk
Категория: Мои статьи | Добавил: Alecsey (28.12.2008)
Просмотров: 378
Всего комментариев: 0
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